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BL

Senior Software Engineer (Platform & Rendering)

Bacolod La Wynona Trading Corporation

Remote Posted Jul 29, 2026
Part TimeOther

Job Description

Senior Software Engineer (Platform & Rendering) Location: Remote Stage: Pre-Series A Reports to: Chief Technology Officer (CTO) About Us We're an early-stage software company building a next-generation, OS-level platform for multifamily real estate operators — unifying asset management, property workflows, and analytics into a single, extensible system, all in pursuit of advancing the human living condition. We move fast, test ideas quickly, and focus relentlessly on solving real customer problems. We're looking for a hands-on engineer to help build the core runtime that powers our platform's experience. The Role This is a hands-on engineering role for someone who wants deep technical ownership over a core, technically demanding piece of our platform: the client runtime that blends game-engine and browser-engine technology into a single seamless experience. You'll work closely with the CTO to architect, build, and ship this layer of the product. This role is ideal for someone who enjoys working close to the metal, thrives on solving hard technical problems, and wants real ownership in a zero-to-one environment. What You'll Do Build & Ship · Develop and ship features across the platform's rendering and runtime layers · Write high-quality production code daily · Rapidly prototype, test, iterate, and deploy Own the Runtime · Architect and maintain the client runtime, spanning game-engine (Unity/C\ ) and embedded browser (CEF/WebGL) components · Manage cross-platform build systems and the Windows toolchain · Ensure smooth interop between managed (C\ ) and native (C++) code via P/Invoke Collaborate & Support Scale · Work closely with the CTO and engineering team on architecture decisions · Participate in code reviews, pair programming, and design sessions · Build reliable, maintainable systems that scale with customer growth · Help establish best practices and documentation for this part of the stack What We're Looking For · Deep hands-on experience with Unity and C\ , plus native C++ development · Experience embedding or working with browser engines (CEF, WebGL) inside native applications · Comfort working across managed/native interop boundaries (P/Invoke or similar) · Strong debugging skills, especially in low-level or cross-platform runtime issues · Startup mindset: adaptable, resourceful, and comfortable with ambiguity · Strong communication and collaboration skills · Experience in early-stage or high-growth environments is a plus Tech Stack Our stack spans a lot of ground. Below, we've prioritized what matters most right now versus what you'll grow into as the platform scales. Core Focus (near-term priority) · Game/Engine Development: Unity, C\ , C++, CEF, WebGL Note: We recognize that deep expertise across both game-engine (Unity/C\ ) and browser- engine (C++, CEF, WebGL) domains is uncommon in a single candidate. Strong depth in one area with working exposure to the other is a great fit — you don't need to be a world-class expert in every piece of this stack. Also in Daily Use · Backend & Scripting: Node.js, Bash, Apple Scripting, Python, JavaScript · Databases: SQLite, PostgreSQL · Containerization & DevOps: Volume Mounting Good to Have / Grows With the Role · Game/Engine Extras: Avalonia Framework, P/Invoke · Messaging Queue: RabbitMQ · Build Systems: GN, Ninja · Windows Toolchain: Visual Studio, MSBuild, Windows SDK · Browser Internals: Mojo IPC, ANGLE, Skia Why Join Us · Build core platform technology from the ground up with real ownership · Meaningful equity and a high-impact technical role · High autonomy, fast execution, and direct partnership with the CTO · Work on a technically unique problem few engineers get to touch Why This Role Is Different · You will build the core runtime, not maintain someone else's · You will own a critical, technically demanding piece of the platform · You will help define how game-engine and browser technology come together for the first time in our product Rate: $11-13 usd/hr Pay: Php600.00 - Php700.00 per hour Work Location: Remote

Requirements

  • JavaScript — 2 years
  • Node.js — 2 years
  • Python — 2 years
  • Prototyping — 2 years
$11

Competitive compensation

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About Bacolod La Wynona Trading Corporation

BL

Bacolod La Wynona Trading Corporation

CategoryOther
TypePart Time
LocationRemote
ExpiresNo expiry